package 代码部分
import javax.swing.*
import java.awt.*
import java.awt.event.ActionEvent
import java.awt.event.ActionListener
import java.awt.event.KeyEvent
import java.awt.event.KeyListener
import java.util.Random
public class TestGamePanel extends JPanel implements KeyListener, ActionListener {
//初始化人物坐标
int p1X
int p1Y
int p2X
int p2Y
boolean isStart = false //游戏是否开始
boolean p1isFail = false //游戏是否失败
boolean p2isFail = false
String fx1 //左:L, 右:R, 上:U, 下:D
String fx2
Timer timer = new Timer(50,this)//定时器
//积分
int p1score = 0
int p2score = 0
//苹果
int AppleX
int AppleY
//怪物
int monster1X
int monster1Y
int monster2X
int monster2Y
int monster3X
int monster3Y
int monster4X
int monster4Y
int monster5X
int monster5Y
//随机积分
Random random = new Random()
public TestGamePanel() {
init()
this.setFocusable(true)
this.addKeyListener(this)
timer.start()
}
//初始化
public void init() {
p1X = 25
p1Y = 150
p2X = 700
p2Y = 550
fx1 = "L"
fx2 = "R"
monster1X = 25*random.nextInt(28)
monster1Y = 100 + 25*random.nextInt(18)
monster2X = 25*random.nextInt(28)
monster2Y = 100 + 25*random.nextInt(18)
monster3X = 25*random.nextInt(28)
monster3Y = 100 + 25*random.nextInt(18)
monster4X = 25*random.nextInt(28)
monster4Y = 100 + 25*random.nextInt(18)
monster5X = 25*random.nextInt(28)
monster5Y = 100 + 25*random.nextInt(18)
AppleX = 25*random.nextInt(28)
AppleY = 100 + 25*random.nextInt(18)
add(kaishi)
add(chongkai)
guize.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
new TestGameRule()
}
})
}
//游戏功能按钮
JButton kaishi = new JButton("开始")
JButton chongkai = new JButton("重新开始")
JButton guize = new JButton("游戏规则")
//画板
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g)
TestGameData.header.paintIcon(this,g,0,0)
g.setColor(Color.CYAN)
g.fillRect(0,100,780,520)
//画人物
TestGameData.p1player1.paintIcon(this,g,p1X,p1Y)
TestGameData.p2player1.paintIcon(this,g,p2X,p2Y)
//画得分
g.setFont(new Font("华文彩云",Font.BOLD,18)) //设置字体
g.setColor(Color.RED)
g.drawString("玩家1:" + p1score,20,20 )
g.drawString("玩家2:" + p2score,680,20)
//画苹果
TestGameData.apple.paintIcon(this,g,AppleX,AppleY)
//画静态怪物
TestGameData.monster.paintIcon(this,g,monster1X,monster1Y)
TestGameData.monster.paintIcon(this,g,monster2X,monster2Y)
TestGameData.monster.paintIcon(this,g,monster3X,monster3Y)
TestGameData.monster.paintIcon(this,g,monster4X,monster4Y)
TestGameData.monster.paintIcon(this,g,monster5X,monster5Y)
//游戏提示,是否开始
if(!isStart) {
g.setColor(Color.BLACK)
g.setFont(new Font("华文彩云",Font.BOLD,30))
g.drawString("请点击开始游戏",300,300)
}
//游戏结束提示,是否重新开始
if(p2isFail || p1score == 15) {
g.setColor(Color.RED)
g.setFont(new Font("华文彩云",Font.BOLD,30))
g.drawString("玩家一获胜,请点击重新开始游戏",200,300)
}
if(p1isFail || p2score == 15) {
g.setColor(Color.RED)
g.setFont(new Font("华文彩云",Font.BOLD,30))
g.drawString("玩家二获胜,请点击重新开始游戏",200,300)
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
//控制人物走动
//玩家1
if(isStart == true && (p1isFail == false && p2isFail == false)) {
if(e.getKeyCode() == KeyEvent.VK_D) {
fx1 = "R"
p1X += 25
if(p1X >= 750) {p1X = 750}
}
else if(e.getKeyCode() == KeyEvent.VK_A) {
fx1 = "L"
p1X -= 25
if(p1X <= 0) {p1X = 0}
}
else if(e.getKeyCode() == KeyEvent.VK_W) {
fx1 = "U"
p1Y -= 25
if(p1Y <= 100) {p1Y = 100}
}
else if(e.getKeyCode() == KeyEvent.VK_S) {
fx1 = "D"
p1Y += 25
if(p1Y >= 600) {p1Y = 600}
}
//玩家2
if(e.getKeyCode() == KeyEvent.VK_RIGHT) {
fx2 = "R"
p2X += 25
if(p2X >= 750) {p2X = 750}
}
else if(e.getKeyCode() == KeyEvent.VK_LEFT) {
fx2 = "L"
p2X -= 25
if(p2X <= 0) {p2X = 0}
}
else if(e.getKeyCode() == KeyEvent.VK_UP) {
fx2 = "U"
p2Y -= 25
if(p2Y <= 100) {p2Y = 100}
}
else if(e.getKeyCode() == KeyEvent.VK_DOWN) {
fx2 = "D"
p2Y += 25
if(p2Y >= 600) {p2Y = 600}
}
}
repaint()
}
@Override
public void actionPerformed(ActionEvent e) {
kaishi.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
isStart = true
}
})
chongkai.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if(p1isFail) { p1isFail = !p1isFail init() }
if(p2isFail) { p2isFail = !p2isFail init() }
}
})
add(kaishi)
add(chongkai)
add(guize)
if(isStart == true && (p1isFail == false && p2isFail == false)) {
//让人动起来
if(fx1.equals("R")) {
p1X += 25
if(p1X >= 750) { p1X = 750 }
}
if(fx1.equals("L")) {
p1X -= 25
if(p1X <= 0) { p1X = 0 }
}
if(fx1.equals("U")) {
p1Y -= 25
if(p1Y <= 100) { p1Y = 100 }
}
if(fx1.equals("D")) {
p1Y += 25
if(p1Y >= 600) { p1Y = 600 }
}
if(fx2.equals("R")) {
p2X += 25
if(p2X >= 750) { p2X = 750 }
}
if(fx2.equals("L")) {
p2X -= 25
if(p2X <= 0) { p2X = 0 }
}
if(fx2.equals("U")) {
p2Y -= 25
if(p2Y <= 100) { p2Y = 100 }
}
if(fx2.equals("D")) {
p2Y += 25
if(p2Y >= 600) { p2Y = 600 }
}
//让怪物动起来
//怪物1
int i = random.nextInt(4) + 1
if(i == 1) {
monster1X += 5
if(monster1X >= 750) {monster1X = 750}
}
if(i == 2) {
monster1X -= 5
if(monster1X <= 0) {monster1X = 0}
}
if(i == 3) {
monster1Y += 5
if(monster1Y >= 600) {monster1Y = 600}
}
if(i == 4) {
monster1Y -= 5
if(monster1Y <= 100) {monster1Y = 100}
}
//怪物2
int j = random.nextInt(4) + 1
if(j == 1) {
monster2X += 5
if(monster2X >= 750) {monster2X = 750}
}
if(j == 2) {
monster2X -= 5
if(monster2X <= 0) {monster2X = 0}
}
if(j == 3) {
monster2Y += 5
if(monster2Y >= 600) {monster2Y = 600}
}
if(j == 4) {
monster2Y -= 5
if(monster2Y <= 100) {monster2Y = 100}
}
//怪物3
int k = random.nextInt(4) + 1
if(k == 1) {
monster3X += 5
if(monster3X >= 750) {monster3X = 750}
}
if(k == 2) {
monster3X -= 5
if(monster3X <= 0) {monster3X = 0}
}
if(k == 3) {
monster3Y += 5
if(monster3Y >= 600) {monster3Y = 600}
}
if(k == 4) {
monster3Y -= 5
if(monster3Y <= 100) {monster3Y = 100}
}
//怪物4
int n= random.nextInt(4) + 1
if(n == 1) {
monster4X += 5
if(monster4X >= 750) {monster4X = 750}
}
if(n == 2) {
monster4X -= 5
if(monster4X <= 0) {monster4X = 0}
}
if(n == 3) {
monster4Y += 5
if(monster4Y >= 600) {monster4Y = 600}
}
if(n == 4) {
monster4Y -= 5
if(monster4Y <= 100) {monster4Y = 100}
}
//怪物5
int m = random.nextInt(4) + 1
if(m == 1) {
monster5X += 5
if(monster5X >= 750) {monster5X = 750}
}
if(m == 2) {
monster5X -= 5
if(monster5X <= 0) {monster5X = 0}
}
if(m == 3) {
monster5Y += 5
if(monster5Y >= 600) {monster5Y = 600}
}
if(m == 4) {
monster5Y -= 5
if(monster5Y <= 100) {monster5Y = 100}
}
//如果有玩家吃到食物
if(p1X == AppleX && p1Y == AppleY) {
p1score++
AppleX = 25*random.nextInt(28)
AppleY = 100 + 25*random.nextInt(18)
} else if(p2X == AppleX && p2Y == AppleY) {
p2score++
AppleX = 25*random.nextInt(28)
AppleY = 100 + 25*random.nextInt(18)
}
//如果有玩家碰到怪物,判定死亡,游戏结束 后续有修改,暂用
//怪物1死亡
if(p1X >= monster1X -25 && p1X <= monster1X +25) {
if(p1Y == monster1Y) { p1isFail = !p1isFail p1score = p2score = 0}
}
if(p1Y >= monster1Y -25 && p1Y <= monster1Y +25) {
if(p1X == monster1X) { p1isFail = !p1isFail p1score = p2score = 0}
}
if(p2X >= monster1X -25 && p2X <= monster1X +25) {
if(p2Y == monster1Y) { p2isFail = !p2isFail p1score = p2score = 0}
}
if(p2Y >= monster1Y -25 && p2Y <= monster1Y +25) {
if(p2X == monster1X) { p2isFail = !p2isFail p1score = p2score = 0}
}
//怪物2死亡
if(p1X >= monster2X -25 && p1X <= monster2X +25) {
if(p1Y == monster2Y) { p1isFail = !p1isFail p1score = p2score = 0}
}
if(p1Y >= monster2Y -25 && p1Y <= monster2Y +25) {
if(p1X == monster2X) { p1isFail = !p1isFail p1score = p2score = 0}
}
if(p2X >= monster2X -25 && p2X <= monster2X +25) {
if(p2Y == monster2Y) { p2isFail = !p2isFail p1score = p2score = 0}
}
if(p2Y >= monster2Y -25 && p2Y <= monster2Y +25) {
if(p2X == monster2X) { p2isFail = !p2isFail p1score = p2score = 0}
}
//怪物3死亡
if(p1X >= monster3X -25 && p1X <= monster3X +25) {
if(p1Y == monster3Y) { p1isFail = !p1isFail p1score = p2score = 0}
}
if(p1Y >= monster3Y -25 && p1Y <= monster3Y +25) {
if(p1X == monster3X) { p1isFail = !p1isFail p1score = p2score = 0}
}
if(p2X >= monster3X -25 && p2X <= monster3X +25) {
if(p2Y == monster3Y) { p2isFail = !p2isFail p1score = p2score = 0}
}
if(p2Y >= monster3Y -25 && p2Y <= monster3Y +25) {
if(p2X == monster3X) { p2isFail = !p2isFail p1score = p2score = 0}
}
//怪物4死亡
if(p1X >= monster4X -25 && p1X <= monster4X +25) {
if(p1Y == monster4Y) { p1isFail = !p1isFail p1score = p2score = 0}
}
if(p1Y >= monster4Y -25 && p1Y <= monster4Y +25) {
if(p1X == monster1X) { p1isFail = !p1isFail p1score = p2score = 0}
}
if(p2X >= monster4X -25 && p2X <= monster4X +25) {
if(p2Y == monster4Y) { p2isFail = !p2isFail p1score = p2score = 0}
}
if(p2Y >= monster4Y -25 && p2Y <= monster4Y +25) {
if(p2X == monster4X) { p2isFail = !p2isFail p1score = p2score = 0}
}
//怪物5死亡
if(p1X >= monster5X -25 && p1X <= monster5X +25) {
if(p1Y == monster5Y) { p1isFail = !p1isFail p1score = p2score = 0}
}
if(p1Y >= monster5Y -25 && p1Y <= monster5Y +25) {
if(p1X == monster5X) { p1isFail = !p1isFail p1score = p2score = 0}
}
if(p2X >= monster5X -25 && p2X <= monster5X +25) {
if(p2Y == monster5Y) { p2isFail = !p2isFail p1score = p2score = 0}
}
if(p2Y >= monster5Y -25 && p2Y <= monster5Y+25) {
if(p2X == monster5X) { p2isFail = !p2isFail p1score = p2score = 0}
}
//如果有玩家达到指定积分,判定获胜,游戏结束
if(p1score == 15) { p2isFail = !p2isFail }
if(p2score == 15) { p1isFail = !p1isFail }
repaint()
}
timer.start()
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}