package 代码部分

import javax.swing.*

import java.awt.*

import java.awt.event.ActionEvent

import java.awt.event.ActionListener

import java.awt.event.KeyEvent

import java.awt.event.KeyListener

import java.util.Random

public class TestGamePanel extends JPanel implements KeyListener, ActionListener {

//初始化人物坐标

int p1X

int p1Y

int p2X

int p2Y

boolean isStart = false //游戏是否开始

boolean p1isFail = false //游戏是否失败

boolean p2isFail = false

String fx1 //左:L, 右:R, 上:U, 下:D

String fx2

Timer timer = new Timer(50,this)//定时器

//积分

int p1score = 0

int p2score = 0

//苹果

int AppleX

int AppleY

//怪物

int monster1X

int monster1Y

int monster2X

int monster2Y

int monster3X

int monster3Y

int monster4X

int monster4Y

int monster5X

int monster5Y

//随机积分

Random random = new Random()

public TestGamePanel() {

init()

this.setFocusable(true)

this.addKeyListener(this)

timer.start()

}

//初始化

public void init() {

p1X = 25

p1Y = 150

p2X = 700

p2Y = 550

fx1 = "L"

fx2 = "R"

monster1X = 25*random.nextInt(28)

monster1Y = 100 + 25*random.nextInt(18)

monster2X = 25*random.nextInt(28)

monster2Y = 100 + 25*random.nextInt(18)

monster3X = 25*random.nextInt(28)

monster3Y = 100 + 25*random.nextInt(18)

monster4X = 25*random.nextInt(28)

monster4Y = 100 + 25*random.nextInt(18)

monster5X = 25*random.nextInt(28)

monster5Y = 100 + 25*random.nextInt(18)

AppleX = 25*random.nextInt(28)

AppleY = 100 + 25*random.nextInt(18)

add(kaishi)

add(chongkai)

guize.addActionListener(new ActionListener() {

@Override

public void actionPerformed(ActionEvent e) {

new TestGameRule()

}

})

}

//游戏功能按钮

JButton kaishi = new JButton("开始")

JButton chongkai = new JButton("重新开始")

JButton guize = new JButton("游戏规则")

//画板

@Override

protected void paintComponent(Graphics g) {

super.paintComponent(g)

TestGameData.header.paintIcon(this,g,0,0)

g.setColor(Color.CYAN)

g.fillRect(0,100,780,520)

//画人物

TestGameData.p1player1.paintIcon(this,g,p1X,p1Y)

TestGameData.p2player1.paintIcon(this,g,p2X,p2Y)

//画得分

g.setFont(new Font("华文彩云",Font.BOLD,18)) //设置字体

g.setColor(Color.RED)

g.drawString("玩家1:" + p1score,20,20 )

g.drawString("玩家2:" + p2score,680,20)

//画苹果

TestGameData.apple.paintIcon(this,g,AppleX,AppleY)

//画静态怪物

TestGameData.monster.paintIcon(this,g,monster1X,monster1Y)

TestGameData.monster.paintIcon(this,g,monster2X,monster2Y)

TestGameData.monster.paintIcon(this,g,monster3X,monster3Y)

TestGameData.monster.paintIcon(this,g,monster4X,monster4Y)

TestGameData.monster.paintIcon(this,g,monster5X,monster5Y)

//游戏提示,是否开始

if(!isStart) {

g.setColor(Color.BLACK)

g.setFont(new Font("华文彩云",Font.BOLD,30))

g.drawString("请点击开始游戏",300,300)

}

//游戏结束提示,是否重新开始

if(p2isFail || p1score == 15) {

g.setColor(Color.RED)

g.setFont(new Font("华文彩云",Font.BOLD,30))

g.drawString("玩家一获胜,请点击重新开始游戏",200,300)

}

if(p1isFail || p2score == 15) {

g.setColor(Color.RED)

g.setFont(new Font("华文彩云",Font.BOLD,30))

g.drawString("玩家二获胜,请点击重新开始游戏",200,300)

}

}

//键盘监听事件

@Override

public void keyPressed(KeyEvent e) {

//控制人物走动

//玩家1

if(isStart == true && (p1isFail == false && p2isFail == false)) {

if(e.getKeyCode() == KeyEvent.VK_D) {

fx1 = "R"

p1X += 25

if(p1X >= 750) {p1X = 750}

}

else if(e.getKeyCode() == KeyEvent.VK_A) {

fx1 = "L"

p1X -= 25

if(p1X <= 0) {p1X = 0}

}

else if(e.getKeyCode() == KeyEvent.VK_W) {

fx1 = "U"

p1Y -= 25

if(p1Y <= 100) {p1Y = 100}

}

else if(e.getKeyCode() == KeyEvent.VK_S) {

fx1 = "D"

p1Y += 25

if(p1Y >= 600) {p1Y = 600}

}

//玩家2

if(e.getKeyCode() == KeyEvent.VK_RIGHT) {

fx2 = "R"

p2X += 25

if(p2X >= 750) {p2X = 750}

}

else if(e.getKeyCode() == KeyEvent.VK_LEFT) {

fx2 = "L"

p2X -= 25

if(p2X <= 0) {p2X = 0}

}

else if(e.getKeyCode() == KeyEvent.VK_UP) {

fx2 = "U"

p2Y -= 25

if(p2Y <= 100) {p2Y = 100}

}

else if(e.getKeyCode() == KeyEvent.VK_DOWN) {

fx2 = "D"

p2Y += 25

if(p2Y >= 600) {p2Y = 600}

}

}

repaint()

}

@Override

public void actionPerformed(ActionEvent e) {

kaishi.addActionListener(new ActionListener() {

@Override

public void actionPerformed(ActionEvent e) {

isStart = true

}

})

chongkai.addActionListener(new ActionListener() {

@Override

public void actionPerformed(ActionEvent e) {

if(p1isFail) { p1isFail = !p1isFail init() }

if(p2isFail) { p2isFail = !p2isFail init() }

}

})

add(kaishi)

add(chongkai)

add(guize)

if(isStart == true && (p1isFail == false && p2isFail == false)) {

//让人动起来

if(fx1.equals("R")) {

p1X += 25

if(p1X >= 750) { p1X = 750 }

}

if(fx1.equals("L")) {

p1X -= 25

if(p1X <= 0) { p1X = 0 }

}

if(fx1.equals("U")) {

p1Y -= 25

if(p1Y <= 100) { p1Y = 100 }

}

if(fx1.equals("D")) {

p1Y += 25

if(p1Y >= 600) { p1Y = 600 }

}

if(fx2.equals("R")) {

p2X += 25

if(p2X >= 750) { p2X = 750 }

}

if(fx2.equals("L")) {

p2X -= 25

if(p2X <= 0) { p2X = 0 }

}

if(fx2.equals("U")) {

p2Y -= 25

if(p2Y <= 100) { p2Y = 100 }

}

if(fx2.equals("D")) {

p2Y += 25

if(p2Y >= 600) { p2Y = 600 }

}

//让怪物动起来

//怪物1

int i = random.nextInt(4) + 1

if(i == 1) {

monster1X += 5

if(monster1X >= 750) {monster1X = 750}

}

if(i == 2) {

monster1X -= 5

if(monster1X <= 0) {monster1X = 0}

}

if(i == 3) {

monster1Y += 5

if(monster1Y >= 600) {monster1Y = 600}

}

if(i == 4) {

monster1Y -= 5

if(monster1Y <= 100) {monster1Y = 100}

}

//怪物2

int j = random.nextInt(4) + 1

if(j == 1) {

monster2X += 5

if(monster2X >= 750) {monster2X = 750}

}

if(j == 2) {

monster2X -= 5

if(monster2X <= 0) {monster2X = 0}

}

if(j == 3) {

monster2Y += 5

if(monster2Y >= 600) {monster2Y = 600}

}

if(j == 4) {

monster2Y -= 5

if(monster2Y <= 100) {monster2Y = 100}

}

//怪物3

int k = random.nextInt(4) + 1

if(k == 1) {

monster3X += 5

if(monster3X >= 750) {monster3X = 750}

}

if(k == 2) {

monster3X -= 5

if(monster3X <= 0) {monster3X = 0}

}

if(k == 3) {

monster3Y += 5

if(monster3Y >= 600) {monster3Y = 600}

}

if(k == 4) {

monster3Y -= 5

if(monster3Y <= 100) {monster3Y = 100}

}

//怪物4

int n= random.nextInt(4) + 1

if(n == 1) {

monster4X += 5

if(monster4X >= 750) {monster4X = 750}

}

if(n == 2) {

monster4X -= 5

if(monster4X <= 0) {monster4X = 0}

}

if(n == 3) {

monster4Y += 5

if(monster4Y >= 600) {monster4Y = 600}

}

if(n == 4) {

monster4Y -= 5

if(monster4Y <= 100) {monster4Y = 100}

}

//怪物5

int m = random.nextInt(4) + 1

if(m == 1) {

monster5X += 5

if(monster5X >= 750) {monster5X = 750}

}

if(m == 2) {

monster5X -= 5

if(monster5X <= 0) {monster5X = 0}

}

if(m == 3) {

monster5Y += 5

if(monster5Y >= 600) {monster5Y = 600}

}

if(m == 4) {

monster5Y -= 5

if(monster5Y <= 100) {monster5Y = 100}

}

//如果有玩家吃到食物

if(p1X == AppleX && p1Y == AppleY) {

p1score++

AppleX = 25*random.nextInt(28)

AppleY = 100 + 25*random.nextInt(18)

} else if(p2X == AppleX && p2Y == AppleY) {

p2score++

AppleX = 25*random.nextInt(28)

AppleY = 100 + 25*random.nextInt(18)

}

//如果有玩家碰到怪物,判定死亡,游戏结束 后续有修改,暂用

//怪物1死亡

if(p1X >= monster1X -25 && p1X <= monster1X +25) {

if(p1Y == monster1Y) { p1isFail = !p1isFail p1score = p2score = 0}

}

if(p1Y >= monster1Y -25 && p1Y <= monster1Y +25) {

if(p1X == monster1X) { p1isFail = !p1isFail p1score = p2score = 0}

}

if(p2X >= monster1X -25 && p2X <= monster1X +25) {

if(p2Y == monster1Y) { p2isFail = !p2isFail p1score = p2score = 0}

}

if(p2Y >= monster1Y -25 && p2Y <= monster1Y +25) {

if(p2X == monster1X) { p2isFail = !p2isFail p1score = p2score = 0}

}

//怪物2死亡

if(p1X >= monster2X -25 && p1X <= monster2X +25) {

if(p1Y == monster2Y) { p1isFail = !p1isFail p1score = p2score = 0}

}

if(p1Y >= monster2Y -25 && p1Y <= monster2Y +25) {

if(p1X == monster2X) { p1isFail = !p1isFail p1score = p2score = 0}

}

if(p2X >= monster2X -25 && p2X <= monster2X +25) {

if(p2Y == monster2Y) { p2isFail = !p2isFail p1score = p2score = 0}

}

if(p2Y >= monster2Y -25 && p2Y <= monster2Y +25) {

if(p2X == monster2X) { p2isFail = !p2isFail p1score = p2score = 0}

}

//怪物3死亡

if(p1X >= monster3X -25 && p1X <= monster3X +25) {

if(p1Y == monster3Y) { p1isFail = !p1isFail p1score = p2score = 0}

}

if(p1Y >= monster3Y -25 && p1Y <= monster3Y +25) {

if(p1X == monster3X) { p1isFail = !p1isFail p1score = p2score = 0}

}

if(p2X >= monster3X -25 && p2X <= monster3X +25) {

if(p2Y == monster3Y) { p2isFail = !p2isFail p1score = p2score = 0}

}

if(p2Y >= monster3Y -25 && p2Y <= monster3Y +25) {

if(p2X == monster3X) { p2isFail = !p2isFail p1score = p2score = 0}

}

//怪物4死亡

if(p1X >= monster4X -25 && p1X <= monster4X +25) {

if(p1Y == monster4Y) { p1isFail = !p1isFail p1score = p2score = 0}

}

if(p1Y >= monster4Y -25 && p1Y <= monster4Y +25) {

if(p1X == monster1X) { p1isFail = !p1isFail p1score = p2score = 0}

}

if(p2X >= monster4X -25 && p2X <= monster4X +25) {

if(p2Y == monster4Y) { p2isFail = !p2isFail p1score = p2score = 0}

}

if(p2Y >= monster4Y -25 && p2Y <= monster4Y +25) {

if(p2X == monster4X) { p2isFail = !p2isFail p1score = p2score = 0}

}

//怪物5死亡

if(p1X >= monster5X -25 && p1X <= monster5X +25) {

if(p1Y == monster5Y) { p1isFail = !p1isFail p1score = p2score = 0}

}

if(p1Y >= monster5Y -25 && p1Y <= monster5Y +25) {

if(p1X == monster5X) { p1isFail = !p1isFail p1score = p2score = 0}

}

if(p2X >= monster5X -25 && p2X <= monster5X +25) {

if(p2Y == monster5Y) { p2isFail = !p2isFail p1score = p2score = 0}

}

if(p2Y >= monster5Y -25 && p2Y <= monster5Y+25) {

if(p2X == monster5X) { p2isFail = !p2isFail p1score = p2score = 0}

}

//如果有玩家达到指定积分,判定获胜,游戏结束

if(p1score == 15) { p2isFail = !p2isFail }

if(p2score == 15) { p1isFail = !p1isFail }

repaint()

}

timer.start()

}

@Override

public void keyTyped(KeyEvent e) {

}

@Override

public void keyReleased(KeyEvent e) {

}

}